MOAR OF THE PRIZES FOR THE PEOPLES!
Thanks to the largess of a mysterious benefactor, we have another spotgloss to give away at this shindig. As an additional door prize given away to a random participant there will be a Yoda spotgloss card up for grabs. If you’re counting, this puts us up to a total of SIX (6) spotgloss cards that we are giving away in just over one week on Saturday, February 23, 2019. AND THAT”S JUST WHAT YOU KNOW ABOUT! Between high finishes and random door prizes, these are the spotgloss cards we’ve committed to giving away at the tournament.
BUT WAIT! THERE’S MORE!!
In addition to the prizes you might win, there’s an additional prize we’ve cooked up that you will definitely win. We’ve got a new product coming out before long, and we’re celebrating its development by giving one away to every participant of the tournament.
Behold, our new DICE POOLS!
- Hold up to ten dice securely until you’re ready to resolve them. No more accidentally turning die faces while you’re reaching for something or rolling additional dice.
- Nibs to keep each die separate.
- Foam bottoms prevent your dice from getting scratched.
- Magnetically snap together for easy storage in a way that protects the inside.
IF YOU SHOW UP
YOU GET A DICE POOL
Now that we’ve got some more of the prize reveal out of the way. Let’s talk about decks. There’s been a lot of chatter around the area about this tournament. Lots of play-testing and whatnot, and I’ve seen quite a diverse range of teams folks are piling together. If I’ve seen your deck, no need to fret. I’m not blowing up anyone’s spot today. Just like the Gungans last week, this is my own concoction. I’ve played it a couple of times now, though, and it seems to do well. Before we launch into the deck, though, let’s go over the rules for this tournament:
1. This is normal Destiny. Outside of the side-boarding process and deck building rule changes, this is just the Destiny you’re used to.
2. Every team in this tournament must use the plot Solidarity. That means you have to be all the same color, you can only play one of any given card, and you have 31 points to play with.
3. Because everyone is bringing mono-color, we’re not going to let anyone play with cards that screw mono color. That means banned cards. Specifically, Kylo Ren – Tormented One and Kylo Ren’s Starfighter are not allowed in this tournament.
4. This also precludes using any other plots. We’re still holding to the “one plot per team” rule, however stupid I personally think that is.
5. Deck size is 45 cards. Instead of the normal 30 cards, you’re going to bring a 50% larger deck.
6. Side-boarding is here. Of the 45 cards you’re bringing, you’re only going to play any given match with 40 of them. At the beginning of each match, you and your opponent will reveal your teams to each other. Then you will go through your 45 cards, pull out five, and set them aside. You do not have to show your opponent what you removed.
On to the deck! For my next deck, I decided to focus on the thing we’re all showing up for. The spotgloss Darth Vader. In the process of picking up the one to give away, I picked myself up one, so I thought I would build a deck with him! That way, all of my play testing with folks could show off what that brass ring looks like.
The first question was who to pair him with. Hitting exactly 31 points leaves you with a few options in mono Blue. Specifically, you get to choose from Nightsister, Dark Advisor, Servant of the Dark Side, and Luce. The main drawback to these larger decks with a max of one card is loss of consistency. With this deck I’ve tried to fight that through character selection. First, Darth Vader. His dice are going to be more consistent than whatever my opponent is doing to stop his dice. For his teammate I’ve chosen to go with someone else to fight inconsistency, Dark Advisor. Dark Advisor’s special ability allows me to look at far more cards than my opponent, increasing the likelihood that I will be holding the right card at the right time. For the others, Nightsister and Servant of the Dark Side both have less health and don’t offer the consistency upgrade. Luce actually helps fight inconsistency by being a continual source of re-rolling the opponent’s die, but I went the other way because I want to be using my cards for other things.
With the team defined. Let’s take a look at card selection for the deck. I went through swdestinydb.com to make my first pass for the deck and then took those cards to Table Top Simulator to make the final list. Take a look at my thought processes for hitting the final 45 below.
Finally, we have some gameplay with the deck. My buddy Justin agreed to bring one of his earlier deck experiments online so that I could take it for a test drive.