Scroll to the bottom for a glossary of draft slang as well as my notes for running your own draft.
Draft Rules Recap
For those of you a bit fuzzy on the specifics of a draft, it boils down to this. I've included some tournament structure notes for things that aren't listed in any official document from FFG.
That's fine dude, I know the rules. How did YOUR draft go?
I hosted a draft at Kingwood Hobbies HQ on Friday 12/15, inviting some of the stiffest competition in Houston to partake in the first draft in the area. The stakes? A box of Empire at War to the winner.
Round 1 vs Lawton
This was quite a back and forth game that saw some fun plays on both sides. It never really felt like I was losing, but it never really felt like I had that much of an advantage. Lawton managed to land Detention Center (which rivals C-3PO for draft bomb status) along with Fang Fighter and Z-95 Headhunter, while I tried to stave off damage and roll out my crappiest character die first each round.
I finally managed to land the AT-ST, but my greediness got to me for one activation. The AT-ST die was sitting out on a Special for my first action. I was trying to make Lawton commit to rolling out one of his shooty supports so that I could get extra value when he used He Doesn't Like You to completely erase it. That one hurt.
In the final round of the game I had all three characters while Lawton had lost one. We were both down to our final cards when he ended up paying for a mistake. His plan to kill me was to use Undying Loyalty to never run out of cards. With that and two other cards in his hand, he pitched [IRRELEVANT CARDNAME] in hand to reroll some damage. Some sides came up that were not nearly enough to kill me, so I used C-3PO's action to resolve the 2Ra (2 Ranged Damage side) from Force Push as a discard. I blew the remaining cards from his hand and won the game.
Round 2 vs Josh
This was the battle of the big guns. AT-ST vs. LR1K Cannon. Fortunately, I held the trump in that my big gun could kill his big gun. It didn't come down to that, though, as I landed AT-ST very early, and it took him quite a while to find the Cannon. Although this game was fun as hell, there weren't too many interesting plays. I did manage to Lobot special the AT-ST 5Ra1 (5 Ranged Damage for 1 Resource) to shoot for 7, the most damage I've ever resolve on a single die in my time playing Destiny. Turns out when one side is the only one bringing a gun to the gunfight, it's over pretty quickly.
Round 3 vs Matt
Matt was the first person to kill one of my characters. We went back and forth, but he wasn't able to land any of his more interesting cards to make the game go long. Matt did have the idea to attack the opponent's deck by including cards like Patience and Local Patrol. I think this is an interesting choice that would have paid more dividends if the game had gone longer.
Round 4 vs Justin
Justin was pretty unhappy with his deck's performance up to this point. He was 1-2, and the cards just weren't turning over the way he'd hoped. Goody for me, his luck decided to change just in time to sit down across from me. yay. He won the roll and chose my battlefield. I'd been terrified I was going to get burned by my opponent's Lobot on just this sort of situation all night, and it turns out my fear was completely founded. Justin is an excellent player who knows when it advances his game more to claim the battlefield early (thus denying it from your opponent) even if it means leaving a few options on the table from your own round.
This meant his Lobot had to go. All of my dice focus-fired on Lobot attempting to blast him off the table while Justin developed his board elsewhere. There was one turn where I sat on a Force Push special turn after turn waiting for Anakin's character and upgrade dice to reroll something worth Pushing. He finally rerolled into something I needed to stop, so I used the special to blank two dice. His next action was to claim and use his Lobot die to resolve a resource for three. He opened the next round with at least five resources, and never looked back. Upgrades fell from his hand like rain on Anakin and the Outer Rim Smuggler while I tried to knock Lobot off.
At one point I claimed super early to whack Lobot away, foregoing a Kanan activation to do so. Justin casually pitched to reroll, and God Roll appeared. While I stared, unable to do anything, Anakin got beat in the head for all the damages, and I had to flip him face down and bin all his upgrades. My other characters fought valiantly, but with my three dice staring down his fully tarted up ORS and Anakin, there was no hope. :(
Round 5 vs Michael
This was the scariest match I've played in a while. Michael completely owned me from the get-go. I couldn't get resources to play my Big Guns, and Bala-Tik went nuts. He was able to get THREE extra activations out of Bala over the course of the game, and this was with him sporting the DL-44 and Ascension Gun akimbo. It happened once when he killed Lobot, once when he killed Anakin, and finally, when I got cute and didn't off Lobot with the damage I had on the table, Leadership tapped the soon-to-die Lobot to ready Bala.
The game finally turned when I pulled off a hell of a play. I'd spent the entire previous turn waling on Bala with Anakin, only to lose the fight between the two. Bala dropped infinite shields on himself, and had a bunch of damage and Lobot specials to pew-pew my guys. The round ended with my side of dead Anakin, dead Lobot, and half dead Kanan with an upgrade (it was a Lightbow, but it wasn't rolling well), while he had a fully healthed Anakin and a Bala with four damage and all the guns. I began by rolling out Kanan and hitting a Kanan Focus side plus 2Ra on the Lightbow. His action removed the Lightbow die, and mine rolled out Fang Fighter into nothing useful. He followed by rolling Bala-tik into so much damage that would kill a real horse. It was do something or die on my part. After thinking about it for a moment, I declared my action.
The next round he was able to snipe Kanan down to 2 health remaining, while I was pounding away with Lightbow and Force Push. In the end, I had to dodge four of his Fang Fighter rolls across two rounds while mitigating Anakin's dice with the likes of High Ground, Force Push special, and Isolation. For my first action in the final round I rolled out Kanan and hit enough damage (2) to end the game. Instead of being able to try the third go-round on the Fang Fighter die, he had to do something about mine, so he played Scramble. I ended up rerolling into even more damage and taking the match. What a hell of a game.
The final tally ended with me at 4-1, Justin, Lawton, and Josh at 3-2, and Michael and Matt at 1-4. Since it was my tournament, though, I couldn't win my own box of EaW, so the box went to Justin on the strength of tiebreakers. Him being the only one to defeat the 4-1 player.
Congrats to Justin on taking home the box. After five hours of Destiny we were all ready to be done, but still everyone went home with a smile on their face while chatting about all of the fun and interesting things we'd just gone through.
Destiny Draft Glossary
PxPy Pack x, Pick y. Used to denote where in the draft the card is taken. Most often used to comment on P1P1 for denoting an exceptionally powerful card, or pointing out how screwed you were with nothing good for the first pick.
Windmill Slam You just got passed a card so bonkers it's not even worth looking at the rest of the pack. You windmill slam that pick and move one. Whether you actually wind your arm up and smash the card into the table is highly dependent on your surroundings.
Bomb Game breaking card. Bombs are what you hope to get and what you build your deck around. This card hitting the table can fundamentally alter the game going forward.
Wheeled The act of getting a card you want on the second (or third) go round of the pack. "I really wanted the Tech Team out of pack 1, but couldn't pass up the Ancient Lightsaber. Fortunately I wheeled the Tech Team and was able to take it seventh"
Dice Symbols Referred to through text abbreviation. Written as X[Symbol]N, where X is the number and N is any resources required to resolve. The big side of the AT-ST die is written as 5Ra1
Notes for Running Your Own Draft