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Altered Standard: More Prizes and Another Deck

MOAR OF THE PRIZES FOR THE PEOPLES!

Thanks to the largess of a mysterious benefactor, we have another spotgloss to give away at this shindig. As an additional door prize given away to a random participant there will be a Yoda spotgloss card up for grabs. If you’re counting, this puts us up to a total of SIX (6) spotgloss cards that we are giving away in just over one week on Saturday, February 23, 2019. AND THAT”S JUST WHAT YOU KNOW ABOUT! Between high finishes and random door prizes, these are the spotgloss cards we’ve committed to giving away at the tournament.

BUT WAIT! THERE’S MORE!!

In addition to the prizes you might win, there’s an additional prize we’ve cooked up that you will definitely win. We’ve got a new product coming out before long, and we’re celebrating its development by giving one away to every participant of the tournament.
​Behold, our new DICE POOLS!

  • Hold up to ten dice securely until you’re ready to resolve them. No more accidentally turning die faces while you’re reaching for something or rolling additional dice.
  • Nibs to keep each die separate.
  • Foam bottoms prevent your dice from getting scratched.
  • Magnetically snap together for easy storage in a way that protects the inside.

IF YOU SHOW UP

YOU GET A DICE POOL


DECK TIME

Now that we’ve got some more of the prize reveal out of the way. Let’s talk about decks. There’s been a lot of chatter around the area about this tournament. Lots of play-testing and whatnot, and I’ve seen quite a diverse range of teams folks are piling together. If I’ve seen your deck, no need to fret. I’m not blowing up anyone’s spot today. Just like the Gungans last week, this is my own concoction. I’ve played it a couple of times now, though, and it seems to do well. Before we launch into the deck, though, let’s go over the rules for this tournament:
1. This is normal Destiny. Outside of the side-boarding process and deck building rule changes, this is just the Destiny you’re used to.
2. Every team in this tournament must use the plot Solidarity. That means you have to be all the same color, you can only play one of any given card, and you have 31 points to play with.
3. Because everyone is bringing mono-color, we’re not going to let anyone play with cards that screw mono color. That means banned cards. Specifically, Kylo Ren – Tormented One and Kylo Ren’s Starfighter are not allowed in this tournament.
4. This also precludes using any other plots. We’re still holding to the “one plot per team” rule, however stupid I personally think that is.
5. Deck size is 45 cards. Instead of the normal 30 cards, you’re going to bring a 50% larger deck.
6. Side-boarding is here. Of the 45 cards you’re bringing, you’re only going to play any given match with 40 of them. At the beginning of each match, you and your opponent will reveal your teams to each other. Then you will go through your 45 cards, pull out five, and set them aside. You do not have to show your opponent what you removed.

On to the deck! For my next deck, I decided to focus on the thing we’re all showing up for. The spotgloss Darth Vader. In the process of picking up the one to give away, I picked myself up one, so I thought I would build a deck with him! That way, all of my play testing with folks could show off what that brass ring looks like.

The first question was who to pair him with. Hitting exactly 31 points leaves you with a few options in mono Blue. Specifically, you get to choose from Nightsister, Dark Advisor, Servant of the Dark Side, and Luce. The main drawback to these larger decks with a max of one card is loss of consistency. With this deck I’ve tried to fight that through character selection. First, Darth Vader. His dice are going to be more consistent than whatever my opponent is doing to stop his dice. For his teammate I’ve chosen to go with someone else to fight inconsistency, Dark Advisor. Dark Advisor’s special ability allows me to look at far more cards than my opponent, increasing the likelihood that I will be holding the right card at the right time. For the others, Nightsister and Servant of the Dark Side both have less health and don’t offer the consistency upgrade. Luce actually helps fight inconsistency by being a continual source of re-rolling the opponent’s die, but I went the other way because I want to be using my cards for other things.

With the team defined. Let’s take a look at card selection for the deck. I went through swdestinydb.com to make my first pass for the deck and then took those cards to Table Top Simulator to make the final list. Take a look at my thought processes for hitting the final 45 below.

Finally, we have some gameplay with the deck. My buddy Justin agreed to bring one of his earlier deck experiments online so that I could take it for a test drive.

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Altered Standard 2: It’s Gettin’ Nutty In Here

Let’s get this out of the way first. There’s a Destiny tournament at Kingwood Hobbies on February 23, 2019 where first prize is a spotgloss Darth Vader – Terror to Behold. If you want to rock Fat Nasty in his most pimpalicious form and make all the boys swoon, show up and take it from the other folks trying to do the same.

When: February 23, 2019 1PM

Where: Kingwood Hobbies in Kingwood, TX

Why?

Brian from the Jank it Up Fuzzball Podcast approached me about wanting to run a Solidarity tournament sometime in the early part of the year. I tend to get… excited about things, so I eagerly agreed, and took off with it. 

Tournament Details

This isn’t your standard Destiny tournament. (lol, get it? S/standard?) We’re blowing out Awakenings block with a big ole bang, and getting ready for the first Standard set rotation in style. This time we’re testing your team and deck building skills in a way that’s never been done before. Here’s what you’re showing up to play with:

  • 1 team of characters that must include the plot Solidarity.
  • 1 deck that adheres to all of the normal deck building restrictions (including those on Solidarity) with one exception. You’re deck size is exactly 45 cards.
  • Kylo Ren – Tormented Soul and Kylo Ren’s Starfighter are banned. If we’re making everyone play single color, we’re not going to let you punish people for it.

Here’s how the tournament will unfold:

  • Each match will start with both players laying out their team for the opponent to review. Then each player will dig through their deck and remove five cards. The five cards, you don’t have to show which they are, are set aside face down. Then, you play your match as normal with a 40 card deck.
  • Normal Swiss rounds based on the number of participants
  • Cut to Top 4 with a single elimination tournament.
  • Top 4 rounds are a single game because

There are three official sponsors for this tournament, and they’re all giving prizes for things.

AEGIS_Broadcasting will be handling the video distribution. If you’re far away and can’t make it, you will be able to kick back and watch some wild-ass Destiny being played. Julio will have some door prizes to give away for whomever has the most interesting match on stream. Even if you lose on camera, you have a shot to take something nice home. 

Jank it Up Fuzzball, the root idea of this whole shindig, is angling to see the most jankest deck you can come up with. Whatever your definition of jank is, throw it together and come make a splash. Brian is handing out three awards, voted on entirely by him, for Jank, Janker, and Jankest.

Kingwood Hobbies:  I don’t know exactly what Julio and Brian are coming up with, but it will definitely be some amazeballs stuff. I do, however, know what I’m doling out for prizes (mostly). I tend to get excited. I also have a soft spot for those also-rans that don’t quite make the top cut in tournaments. This leads to me giving away some nutty prizes even to those who don’t do well. If you were at my Store Champs last summer you have some idea. I handed out two spotgloss cards as door prizes. I only advertised the one. The second was a surprise at the event. Anyway, on to THIS event. I’m going to be adding more, but so far here is what I’ve got:

Prizes Based on Finish

First Place

I’ve acquired a big daddy Vader to give away for first place here. Someone, please take him from me.

Second Place

As a “consolation prize” for losing in the final round of the tournament, the second place finisher will walk away with a spotgloss Obi-Wan Kenobi – Jedi Master. Take this dude and smush some opponents with him plz.

Third and Fourth Place

If you’re good enough to make the final tournament, but those other two yahoos smack you around in the first match, you can salve your bruised ego with a fancy Executioner spotgloss card. Go pair him up with a spotgloss Snoke and wallop some folks with evil red sticks in style.

Door Prizes

If you play in the tournament you are walking away with something. There’s varying levels of niceness, but certainly no garbage. There are two big poppa door prizes I’m giving away, however. Again, these can be yours no matter how badly you suck at Destiny. Just show up, play, and win the drawing.

Mother Talzin/Plo Koon Spotgloss

I did well enough at my last Regionals that I won my very own copy of this card, so I no longer need the one I traded for. I figured it would do some good in the hands of someone who might not have made it to a Regional or didn’t do well. Sally forth and smash someone with a weird, blue alien.

Darth Vader – Terror to Behold

Vader’s a nice card, right? I mean, there’s nothing inherently special about Vader. The cards above are all fancy versions that you had to win at tournaments, and this is just a regular, if expensive, card. Unless, wait a minute. I think I recognize this particular card. I’ve seen it before, but where. Oh! I remember, it was here and here and also here!

That’s right! The exact Darth Vader – Terror to Behold that was used to cheat at the San Diego Regional has come into my possession, and I’m giving it away as a door prize! This bad boy is looking for some Destiny redemption, and I think you’re just the person to give it to him.

There will be a lot more door prizes to give away. Those are just the two that I’ve put my hands on and wrapped my mind around so far. If you are here, you will go home with something nice.

More?

There’s a lot more to come. I’ve already put some sample deck techs and TTS videos together to get those creative juices flowing. They will come out in over the next few weeks. In the meantime, mark 2/23/2019 on your calendar to set aside for some exciting and weird Destiny. If you’re ready to come have some fun, sign up here.

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It’s An X-Wing Tournament!

On February 2nd at 1PM Kingwood Hobbies is running our first every X-Wing tournament, and we’re this first one pretty big. This Hyperspace tournament will let compete for some serious prizes. The best part is that you can completely SUCK at X-Wing and walk away with amazing swag. While we will have some nice gear for the winner, most of the best stuff will be given away as either door or participation prizes!

We’ve got a stack of promos sitting around collecting dust, so we thought we’d give them away to the good people of Houston. Rummaging around in the prize closet we’ve come up with quite a stash. Check out the prizes below!​

If You Show Up You Will Receive (All of Them)

If You Show Up You Will Randomly Win One Of the Following

If You Do Well You Will Win

First Place

Top 2

Top 4

Participation Details

When: 1PM Saturday, February 2, 2019
Where: Kingwood Hobbies – 2302 Mill Lake Dr, Kingwood, TX 77339
​How Much: $15 Entry Fee Preregister HERE to receive an additional set of Force Charge Tokens

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Store Champs Prizes Update

Scroll to the bottom for the full list of prizes.

The Houston GQ was this weekend, and I picked up a couple more things for the Store Champs on 7/28. These will be given away as participation prizes rather than placement prizes, so even if you SUCK at Destiny you have the opportunity to walk away with some exceptionally nice swag.

First of all, upon paying my entry fee for the Standard GQ today they asked me if I wanted to pick up a GQ playmat. Since I have one of each for myself, I initially passed. After a moment, though, I thought it sure would be nice to hand one of these over to some lucky soul at my tournament in two weeks, so I picked up a Thrawn GQ Playmat to give you guys. This bad boy right here is going home with someone. Most likely someone who doesn’t do well in the event.

After picking up the mat, I tried to figure out what the hell I was playing for today. Yesterday I picked up the final battlefield I needed for my complete two-player play set of spotgloss cards, so I didn’t need anything for me. Then it hit me. Why not play for my tournament prizes? I could grind away at the main event and any side events necessary for me to bring home something nice for my players. I took a survey on what everyone’s favorite spot gloss character would be, and I got a huge variety of answers. From Boba to Maul to Aphra to even FN-2199, everyone wants the spot gloss card of their pet character. When I expanded it to the top two characters, however, one name cropped up again and again. He may not be everyone’s number one, but he certainly hits the top two. Folks, let me present to you the coupe de gracie of our participation prizes. BEHOLD THE GLORY!!

Our Updated List of Stuff

Stuff For Everyone (if you show up you will get this)

  • 1 Amazing BBQ Meal (more than you can eat)
  • 1 Alternate Art Force Speed (no die)
  • 1 Alternate Art Quick Draw (Q2 Tournament Kit)
  • 1 Alternate Art Tinker (with the correct cost of 0, a correction from an earlier promo)
  • Some number of older Destiny promos that I will give out as I get bored and reach into my giant box-o-stuff.
  • 8 Packs of Destiny (6 Way of the Force and 2 Legacy) with which you will build a deck and play with.

Stuff For Anyone (you have a shot these no matter how well place in the tournament)

  • 1 Spot Gloss Ahsoka Tano card (minus the seal of finishing place)
  • 1 Force Speed Alternate Art Play Mat (also given out to the Top 4)
  • 3 Alternate Art Battle Droid cards (Q3 Tournament Kit)
  • 1 Pack of Black and Green shield tokens (Q2 Tournament Kit)
  • 1 Free Entry into the Destiny tournament being held at the Game Theory Expo in Houston on 9/29/2018 (donated by our good friend Julio)
  • 1 Thrawn GQ Play Mat (2018 GQ Season)
  • 1 Yoda – Wizened Master Spot Gloss card (2018 GQ Season)

Prizes for The Ones (ok, not all of these are winners. These are for those who do well)

  • Top 8 Ahsoka card box
  • Top 6 6 Packs of Destiny cards (3 Legacy and 3 Way of the Force) which you will draft
  • Top 4 (determined after the first round of the final draft) Play mat featuring the Force Speed alternate art
  • Top 2 spotgloss Ahsoka Tano card with a seal designating their final position.
  • Winner One BYE at a Regionals event of your choice.

Spots are filling up, and we are limited to only 30 people. Head over and pre-register today.

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Destiny Store Champs is Here!

UPDATE: After consulting with those who had already paid, we are pushing the date back to July 28 so that we can play with the new cards. I don’t have a hard release date yet, but everything I’ve seen kicked around puts July 28 after the set comes out.

Kingwood Hobbies will be hosting its first Destiny Store Champs tournament on July 28, 2018 from noon until approximately 8PM.

Signup here!

Read about the Store Champs from FFG themselves.

Kingwood Hobbies tournaments are a bit different than something you might attend at another store. Because this is an Internet-only shop where I ship from my home, our events are held in other locations. All locations are in northeast Houston in the Kingwood/Humble/Atascocita area.

The tournament format is Limited, a mixture of Sealed and Draft. That will force us to adapt the tournament guidelines a bit. The Swiss portion of the tournament will be a Sealed event. Each player will receive eight Legacies booster packs. Your job as the player is to build the best deck you can out of your eight packs plus a Rivals draft kit (You provide your own Rivals kit. If you don’t have one, we will have some on hand to purchase). Players will go against each other in a five round Swiss format. At the end of five rounds, the top six players will move on to the final portion of the tournament. These six players will form a single draft pod. The top six will play a single elimination tournament with the top two seeds from the Swiss receiving a bye.

Prizes for this event are quite extensive.

  • Each player will receive one alternate art version of Force Speed, one alternate art version of Tinker, and one alternate art version of Quick Draw (from the Q2 tournament kit)

Prizes for doing well in the tournament:

  • The top 8 players after Swiss will receive an Ahsoka card box.
  • The top 4 (determined after the first round of the final draft) will receive play mats featuring the art from the Force Speed card.
  • The top 2 players will both receive spotgloss Ahsoka Tano cards with a seal designating their final place (1st or 2nd) on the card.
  • First place will also receive a card good for one bye at a Regionals event.

In addition to the prizes for winning in the tournament, we will be giving out a number of door prizes. Even if you suck at Destiny you stand an excellent chance of coming away with some cool swag. So door prizes consist of:

  • a spotgloss Ahsoka Tano card (minus the seal of finishing place)
  • a top 4 playmat
  • 3 alternate art Battle Droid cards
  • 1 packet of black and green shield tokens (from the Q2 tournament kit)
  • Various older Destiny promos

I’m still lining up additional prize support, so be prepared for some cool stuff to pop up the day of the tournament.

In addition to just playing in a Store Champs, when you play in a Kingwood Hobbies event we track your ranking. We want to know who our best players are across multiple tournaments, so we use an ELO system to see who the best players really are. Once you’ve played your first event with us, check out the Kingwood Hobbies Destiny Rankings to find out how you stack up against the rest of our players.

As if that’s not enough, we’re going to feed you too! One of the signatures of Kingwood Hobbies events is that they are held in affiliation with an outstanding barbecue cook. For your lunch/dinner/general grazing pleasure, there will be an assortment of delicious meats and side dishes to choose from. Traditionally he has served various flavors of sliced sausage and smoked brisket along with his baked beans and a macaroni an cheese that will make you swoon. Follow that up with some homemade ice cream, and you will go home satisfied even if you 0-fer the Destiny part of the day.

The entry fee for this event is $45. That covers:

  • entry into the event
  • participation prizes
  • all packs needed for the Swiss portion of the event
  • all packs needed for the single elimination draft portion of the event (think positively! this is you!)
  • lunch/dinner/grazing barbecue meal

Because our location is small, we are capped at a maximum of thirty players. Make sure you get your signup in early to guarantee a spot. Signup here.

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DraftWerks – The First Houston Destiny Draft

Scroll to the bottom for a glossary of draft slang as well as my notes for running your own draft.

Initial Thoughts

  • This is the most fun I’ve had in Destiny in a while, and I like constructed, a lot. I love seeing cards that are good, but not “the best” get play. They affect the game in slightly different ways than expected and result in different, and wholly enjoyable, game play. From my brief discussions with the other folks in the draft, they all felt the same way. Rivals is going to change Destiny in a very good way.
  • The tournament structure, as outlined in the official rules, is just too long. When you play with worse cards it’s going to take you longer to win (or lose, but let’s stay optimistic here). Playing five matches at this pace takes forever. Add on top of that the time it takes to actually draft the cards, and you’re looking at a five hour event. That’s fine for a high level tournament where I’ve dedicated my whole day to slinging cards, but a pickup tournament should be no more than three and a half hours from start to finish. You can mitigate the time by enforcing the match length, but with the much longer game play you’re just forcing more matches into tiebreakers rather than an actual winner. That doesn’t feel optimal to me. My suggestion is to run three rounds of Swiss with a single match playoff for the winner, but extend the time length (or just remove it) to allow more matches to play to a natural conclusion.
  • Did I mention this was fun?

Draft Rules Recap

For those of you a bit fuzzy on the specifics of a draft, it boils down to this. I’ve included some tournament structure notes for things that aren’t listed in any official document from FFG. 

  • Players sit around a table.

*STRUCTURE NOTE* There are no official rules for how to order players around the table. I used five cards with cost 1 – 5 on them and had the players pull a random card. I was spot 0/6

  • Players have 6 packs of Destiny in front of them. Everyone should have the same mix of packs, but it’s not required. We each had two from the existing sets.
  • Players choose and crack three of their packs. (Most folks chose one of each, I chose two AWK packs just to be different).
  • Set all the dice you opened in front of you. They will stay there for the duration of the draft.
  • Each player flips through their fifteen cards, chooses one, places it face down in front of themselves, and then sets the remaining fourteen cards next to the player on their left.

*STRUCTURE NOTE* You’re going to have a lot of face down piles of Destiny cards in front of you, especially near the end of the draft. Minimize the confusion by waiting for everyone to select their card and put the remaining pile down before picking up the next pack.

  • Players then take the fourteen cards from their right, and repeat the selection process.
  • Continue until all the cards are gone.
  • Players take a moment to review their fifteen cards.

*STRUCTURE NOTE* In other games, high level tournaments run at Prison Rules level do not allow you to look through your drafted cards in between picks, only between packs. At less Prison Rules-y drafts you can flip your previous choices at your leisure. With no official rules for Destiny we chose the more relaxed approach for this draft.

  • Players crack the remaining three packs, repeating the drafting process above, but this time the packs are all passed right.

*STRUCTURE NOTE* Another thing the official rules don’t address is how to get the dice to their owners. We chose to go with a pass method. After the card selection portion of the draft is complete look at the six dice in front of you, choose the dice you drafted, and pass the rest right. Continue until everyone has all of their dice.

  • Finally, everyone finds a spot to build their deck. Combine all the cards you just drafted with the Rivals set you brought with you and build the best deck and team you can. While color rules are still in effect, (no Yellow cards unless you’re playing Yellow characters), Villain/Hero faction restrictions go right out the window. Feel free to plop that Sith Holocron down on Jar Jar Binks and make that fan theory a reality. You’re still limited to 30 point teams, but the deck can be anywhere from 20 to 30 cards. If things went WAY wrong, you’re not stuck throwing in every bit of garbage just to make a deck.
  • Once your deck and team are assembled, simply play everyone else one time. Whoever wins the most matches wins the tournament.

That’s fine dude, I know the rules. How did YOUR draft go?

I hosted a draft at Kingwood Hobbies HQ on Friday 12/15, inviting some of the stiffest competition in Houston to partake in the first draft in the area. The stakes? A box of Empire at War to the winner.

  • Lawton Burkhalter – Only two-time Store Champs winner in the Houston area.
  • Justin Strickland – Store Champs winner (Austin) and second place at the Austin regionals. This dude owns Austin, apparently.
  • Michael Moomey – Perennial top tabler at Houston area tournaments with multiple Store Champs top 4s.
  • Josh Devara – Tournament ringer from the south side of Houston (this place is big, ya’ll)
  • Matt Giese – Regular in the top end of the Store Champs series and always a tough competitor.
  • Me – A Very Tall Man, now sporting the saddest mohawk you’ve ever seen.

PACK 1

  • My first pick was between Force PushRebel Trooper, and The Best Defense… The pack had an Outpost in it, but no, not P1P1 (Pack 1 Pick 1). Being influenced by the FFG article on drafting I was almost settled on the Rebel Trooper before I woke up and realized that I already had characters, and instead needed cards that actually did something. Force Push hit the table in front of me.
  • P1P2 was a windmill slam of C-3PO. Honest to god I think this may be the biggest bomb in the entire Awakenings cycle. Dice, and particularly dice faces, are at a premium.
  • Pack 1 proceeded with various comments around the table about crap getting passed, some counting to see how many idiots didn’t take this crazy-good card right here, and tough decisions about what to do with our decks.

Pack 1 Notes

PACK 2

  • I have no idea what I opened in the first two packs of round two of this draft, because seeing the Handcrafted Lightbow die staring back at me from the third immediately blasted every other card from my head. It took longer to get the pack wrappers to the middle of the table than it did for me to plop down the HCLB.
  • This going so fast allowed me to peek over to my left (where my next pack was coming from), and salivate over the goodies coming my way. Josh had opened both an LR1K Sonic Cannon AND an AT-ST. I think I did a little hop-dance in my chair waiting to see the joy this next pass would bring. It was also wonderfully seeing Justin’s face crash down when we all reminded him that this pass was to the right, and he wasn’t getting any of this.
  • Initially I’d hoped for the Cannon (I’m going to have crappy characters to pay its sides and it’s cheaper), but ended up having to “settle” for the AT-ST. Somehow I’d live with the disappointment.

Pack 2 Notes

  • I had a rough decision at one point between Field Medic and Leadership. The thought of tapping crappy Lobot (note, NOT crappy) to get a second Anakin activation was enticing, but in the end I went with the guaranteed damage mitigation. That decision may have been correct, but it came back to haunt me in a game I had to luck my way into winning.
  • Somehow a Magnaguard made it to me well after all the dice cards should have been gone. Up until then I was on the Anakin/Lobot/Jawa plan, but at 9 points Magnaguard lets me swap that Jawa for Ketsu Onyo. Not only is she a much stronger character than Jawa Scavenger, but it would open me up to play that sweet Diplomatic Immunity I snagged on a whim in P1 in addition to some pretty good Rivals cards.
  • All of that yellow talk was made moot when these people passed me Kanan. Now I have TWO blue melee characters for the Force PushGuardFuneral Pyre, and Isolation in my stack. Thank you gents, I’m now on the Kanan/Anakin/Magnaguard plan.
  • The final notable thing in the selection portion of the draft was what a joke Luminara is. For all the talk in the FFG article of snagging characters first, Luminara ended up being my P2P15 booby prize. Good dice sides in theory, but that ridiculous cost makes her hot garbage in practice.

DECK BUILDING

  • I will get into my draft deck building process more once I refine it further (besides, I can’t dump everything in one article), but there were some interesting choices to be made.
  • For one, I noticed that my team of Anakin/Kanan/Magnaguard could also be Anakin/Kanan/Lobot. The high cost of some of my cards making the pay sides on Magnaguard tough, combined with the Lobot special to go with Emperor’s Throne Room, I made the switch to my final team arrangement of Anakin/Lobot/Kanan.
  • I picked up an All In that I wanted to play, but with extremely few focus sides I swapped it for the Deploy Squadron I’d picked up earlier. That ended up being the right call.

Dem Games

Round 1 vs Lawton
This was quite a back and forth game that saw some fun plays on both sides. It never really felt like I was losing, but it never really felt like I had that much of an advantage. Lawton managed to land Detention Center (which rivals C-3PO for draft bomb status) along with Fang Fighter and Z-95 Headhunter, while I tried to stave off damage and roll out my crappiest character die first each round.

I finally managed to land the AT-ST, but my greediness got to me for one activation. The AT-ST die was sitting out on a Special for my first action. I was trying to make Lawton commit to rolling out one of his shooty supports so that I could get extra value when he used He Doesn’t Like You to completely erase it. That one hurt.

In the final round of the game I had all three characters while Lawton had lost one. We were both down to our final cards when he ended up paying for a mistake. His plan to kill me was to use Undying Loyalty to never run out of cards. With that and two other cards in his hand, he pitched [IRRELEVANT CARDNAME] in hand to reroll some damage. Some sides came up that were not nearly enough to kill me, so I used C-3PO‘s action to resolve the 2Ra (2 Ranged Damage side) from Force Push as a discard. I blew the remaining cards from his hand and won the game.

1-0

Round 2 vs Josh
This was the battle of the big guns. AT-ST vs. LR1K Cannon. Fortunately, I held the trump in that my big gun could kill his big gun. It didn’t come down to that, though, as I landed AT-ST very early, and it took him quite a while to find the Cannon. Although this game was fun as hell, there weren’t too many interesting plays. I did manage to Lobot special the AT-ST 5Ra1 (5 Ranged Damage for 1 Resource) to shoot for 7, the most damage I’ve ever resolve on a single die in my time playing Destiny. Turns out when one side is the only one bringing a gun to the gunfight, it’s over pretty quickly.

2-0

Round 3 vs Matt
Matt was the first person to kill one of my characters. We went back and forth, but he wasn’t able to land any of his more interesting cards to make the game go long. Matt did have the idea to attack the opponent’s deck by including cards like Patience and Local Patrol. I think this is an interesting choice that would have paid more dividends if the game had gone longer. 

​3-0

Round 4 vs Justin
Justin was pretty unhappy with his deck’s performance up to this point. He was 1-2, and the cards just weren’t turning over the way he’d hoped. Goody for me, his luck decided to change just in time to sit down across from me. yay. He won the roll and chose my battlefield. I’d been terrified I was going to get burned by my opponent’s Lobot on just this sort of situation all night, and it turns out my fear was completely founded. Justin is an excellent player who knows when it advances his game more to claim the battlefield early (thus denying it from your opponent) even if it means leaving a few options on the table from your own round.

This meant his Lobot had to go. All of my dice focus-fired on Lobot attempting to blast him off the table while Justin developed his board elsewhere. There was one turn where I sat on a Force Push special turn after turn waiting for Anakin‘s character and upgrade dice to reroll something worth Pushing. He finally rerolled into something I needed to stop, so I used the special to blank two dice. His next action was to claim and use his Lobot die to resolve a resource for three. He opened the next round with at least five resources, and never looked back. Upgrades fell from his hand like rain on Anakin and the Outer Rim Smuggler while I tried to knock Lobot off.

At one point I claimed super early to whack Lobot away, foregoing a Kanan activation to do so. Justin casually pitched to reroll, and God Roll appeared. While I stared, unable to do anything, Anakin got beat in the head for all the damages, and I had to flip him face down and bin all his upgrades. My other characters fought valiantly, but with my three dice staring down his fully tarted up ORS and Anakin, there was no hope. 🙁

3-1

Round 5 vs Michael
This was the scariest match I’ve played in a while. Michael completely owned me from the get-go. I couldn’t get resources to play my Big Guns, and Bala-Tik went nuts. He was able to get THREE extra activations out of Bala over the course of the game, and this was with him sporting the DL-44 and Ascension Gun akimbo. It happened once when he killed Lobot, once when he killed Anakin, and finally, when I got cute and didn’t off Lobot with the damage I had on the table, Leadership tapped the soon-to-die Lobot to ready Bala.

The game finally turned when I pulled off a hell of a play. I’d spent the entire previous turn waling on Bala with Anakin, only to lose the fight between the two. Bala dropped infinite shields on himself, and had a bunch of damage and Lobot specials to pew-pew my guys. The round ended with my side of dead Anakin, dead Lobot, and half dead Kanan with an upgrade (it was a Lightbow, but it wasn’t rolling well), while he had a fully healthed Anakin and a Bala with four damage and all the guns. I began by rolling out Kanan and hitting a Kanan Focus side plus 2Ra on the Lightbow. His action removed the Lightbow die, and mine rolled out Fang Fighter into nothing useful. He followed by rolling Bala-tik into so much damage that would kill a real horse. It was do something or die on my part. After thinking about it for a moment, I declared my action.

  1. Use Kanan‘s ability to resolve his die. Resolving the Focus to turn the Fang Fighter die to 3Ra.
  2. Use Supporting Fire as my action to resolve the Fang Fighter‘s 3Ra die for four damage, offing Bala and removing all those scary dice from the pool.

That wasn’t the end of the game though, I just didn’t die yet. He still had an Anakin to deal with, and I was trying to do it with a half dead, and already spent for the turn, Kanan.

The next round he was able to snipe Kanan down to 2 health remaining, while I was pounding away with Lightbow and Force Push. In the end, I had to dodge four of his Fang Fighter rolls across two rounds while mitigating Anakin‘s dice with the likes of High GroundForce Push special, and Isolation. For my first action in the final round I rolled out Kanan and hit enough damage (2) to end the game. Instead of being able to try the third go-round on the Fang Fighter die, he had to do something about mine, so he played Scramble. I ended up rerolling into even more damage and taking the match. What a hell of a game.

4-1

The final tally ended with me at 4-1, Justin, Lawton, and Josh at 3-2, and Michael and Matt at 1-4. Since it was my tournament, though, I couldn’t win my own box of EaW, so the box went to Justin on the strength of tiebreakers. Him being the only one to defeat the 4-1 player.

Congrats to Justin on taking home the box. After five hours of Destiny we were all ready to be done, but still everyone went home with a smile on their face while chatting about all of the fun and interesting things we’d just gone through.

Destiny Draft Glossary

PxPy Pack x, Pick y. Used to denote where in the draft the card is taken. Most often used to comment on P1P1 for denoting an exceptionally powerful card, or pointing out how screwed you were with nothing good for the first pick.
Windmill Slam You just got passed a card so bonkers it’s not even worth looking at the rest of the pack. You windmill slam that pick and move one. Whether you actually wind your arm up and smash the card into the table is highly dependent on your surroundings.
Bomb Game breaking card. Bombs are what you hope to get and what you build your deck around. This card hitting the table can fundamentally alter the game going forward.
Wheeled The act of getting a card you want on the second (or third) go-round of the pack.  “I really wanted the Tech Team out of pack 1, but couldn’t pass up the Ancient Lightsaber. Fortunately, I wheeled the Tech Team and was able to take it seventh”
Dice Symbols Referred to through text abbreviation. Written as X[Symbol]N, where X is the number and N is any resources required to resolve. The big side of the AT-ST die is written as 5Ra1

  • Dc  Discard
  • Dr  Disrupt
  • F  Focus
  • In  Indirect Damage
  • M  Melee Damage
  • Ra  Ranged Damage
  • Re  Resource
  • S  Special
  • –  Blank

Notes for Running Your Own Draft

  • There are no official rules for how to order players around the table. I used five cards with cost 1 – 5 on them and had the players pull a random card. I was spot 0/6.
  • You’re going to have a lot of face-down piles of Destiny cards in front of you, especially near the end of the draft. Minimize confusion by waiting for everyone to select their card and put the remaining pile down before picking up the next pack.
  • In other games high-level tournaments run at Prison Rules level do not allow you to look through your drafted cards in between picks; only between packs. At less Prison Rules-y drafts you can flip your previous choices at your leisure. We chose the more relaxed approach for this draft.
  • Another thing the official rules don’t address is how to get the dice to their owners. We chose to go with a pass method. Look at the six dice in front of you, choose the dice you drafted, and pass the rest right. Continue until everyone has all of their dice.